The mega-hit game of the S.Korean gaming giant earned No. 1 in PC and mobile among overseas users
We’ll examine some of the largest esports in the globe in this series, along with the factors that have contributed to their success. Battlegrounds by PlayerUnknown is this week’s game.
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The multiplayer online battle royale genre took the gaming world by storm, gaining enormous traction quickly. Even though it may not have been the first game to appear, PlayerUnknown’s Battlegrounds transformed the genre and aided in its global expansion. After receiving numerous accolades and having millions of downloads, PlayerUnknown’s Battlegrounds remains highly popular. With an almost unparalleled ascent, PlayerUnknown’s Battlegrounds’ history is a contemporary tale of love between game developers and players.
Here’s a basic rundown of how the battle royale genre, and PlayerUnknown’s Battlegrounds in particular, work if you’re unfamiliar with it: You and up to 99 other players parachute down an airship into an enormous map at the beginning of the game. You have the freedom to choose for yourself where on the map to land and what location is appropriate for your next move. Upon reaching the ground, the goal is to be the final individual or group still standing. The goal can be accomplished by searching for the best equipment and weaponry, locating the best vantage locations, and outwitting your opponents.
PUBG’s environments are designed to look realistic.
A battle royale deathmatch between up to 100 players takes place in PlayerUnknown’s Battlegrounds, an enormous online multiplayer game in first- or third-person perspective. Weapons and gear are scattered throughout abandoned buildings, ghost towns, sheds, and warehouses; vehicles are available to offer mobility; the playable area shrinks (in stages) towards a random location on the vast map to keep players moving; if players are caught outside the “safe zone,” they take damage until they’re dead or they’re in the safe zone again. The game ends when one player or one team remains.
The Battle Royale stage opens.
Darren “PlayerUnknown” The Japanese movie “Battle Royale” from 2000 served as Greene’s inspiration for the ARMA 2 mod DayZ: Battle Royale, which he developed in the early 2010s. Although he loved military-themed games and resided in Brazil, he thought that the small maps made them monotonous. In order to make games less predictable and more replayable, Greene desired greater diversity and randomness.
With its emphasis on action, scavenging, exploration, and survival, the Battle Royale genre has grown rapidly in popularity over the past few years in the gaming industry. A notion that dates back to the Japanese film Battle Royale, the Hunger Games films were the catalyst for its true emergence as a subgenre. Mods for games like ARMA 2 and Minecraft were among the first examples of game adaptations. But the genre did not become well-known until the 2017 releases of PlayerUnknown’s Battlegrounds and Fortnite. It appeared that many players want open-world maps with a lot of randomness.
Experimentations
Curious fans showed some interest in Brendan Greene’s mod DayZ: Battle Royale to ARMA 2, but that curiosity quickly dissipated. But Sony Online Entertainment had been keeping an eye on Greene’s work and, obviously impressed, extended an invitation to hire him as a consultant for their upcoming game, H1Z1, which has a battle royale premise. With a focus on distinct facets of the genre, H1Z1 split into two distinct games in 2016: H1Z1: King of the Hill and H1Z1: Just Survive. At the time of the split, Greene’s tenure as Sony’s consultant was coming to an end, although he remained involved in the genre. Not even close.
Chang-han Kim, a South Korean video game developer, desired for his games to become well-known worldwide. In the West, a genre he thought had promise was starting to get some traction; however, South Korea’s response to it has so far been merely ambivalent. Battle Royale was the genre. Following her playthrough of DayZ, Kim got in touch with Brendan Greene, the game’s developer, and finally extended an offer to Greene to become Creative Director of Bluehole, Kim’s company. Kim’s idea was to work with Greene to create a fresh take on the Battle Royale genre. And you know what that idea would become?
Have we mentioned how stunning it is?
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A novel idea conquers the globe
You’re accurate! Battlegrounds for PlayerUnknown was under way. The game was supposed to be completed in 2017, one year after production started in 2016. Greene claims that Bluehole developed the game as a passion project, putting in numerous extra hours to make it the best it could be. As word spread throughout the gaming community about the project, excitement and enthusiasm grew, allowing the firm to bring on an increasing number of developers.
The game went live in early access in March 2017 and became quite popular very fast, especially with streamers. Sensing the game’s potential, Bluehole changed their name to PUBG Corporation and concentrated on it. After PUBG’s official PC release in December 2017, the game quickly gained popularity. 2018 saw the release of it on consoles and mobile devices.
The sudden surge in player activity startled the recently renamed PUBG Corporation, even after PlayerUnknown’s Battlegrounds exceeded all expectations with the early access beta edition. Allowing Let’s Players, streamers, and influencers to play the game on Twitch and other social media channels proved to be a successful modern marketing tactic. Largely. More than a million copies of the game had been sold a month or so after the early access launch. In just three months, more than five million gamers had purchased a copy. Additionally, nearly 30 million players had downloaded PlayerUnknown’s Battlegrounds by the time the complete game was released, making it one of the all-time highest-grossing video games. Thought. Disappointed.
What is your preferred landing location?
It looks like PUBG will be a fantastic esport.
Additionally, the smartphone version of PUBG Lite, which is available for free, was a huge success. The game has been downloaded more than 600 million times as of 2020 (mostly from China and India). Absolutely insane figures.
Since its early access launch, PlayerUnknown’s Battlegrounds has experienced exponential growth. both in terms of the quantity of participants and creativity. It shaped the current Battle Royale genre and impacted thousands of video game creators. Among many other honors, it has received recognition as the “Best Multiplayer Game,” “Best Ongoing Game,” and “Game of the Year.” Despite being unique from many other esports, it has made a name for itself in worldwide contests and championships. PlayerUnknown’s Battlegrounds’ unpredictability, user-friendliness, and replay value make it enjoyable for both novices and experts. There was never any debate about that once Kim and Greene first met: PlayerUnknown’s Battlegrounds (PUBG) will always be something fresh and inventive, satisfying and fun—a modern classic.